Doing an obnoxious amount of the latter will allow you to get past the first barrier, but before you reach the end, you’ll hit a wall once again. This means either coughing up some money with an in-app purchase or participating in Glu’s “offers” – mostly downloading other freemium apps. Items can only be purchased with one or the other, and they’re staggered in a way that absolutely forces you to amass Glu Coins in order to progress. If you’ve played many free games on Android before, you probably know the score: There are two types of currency, silver coins earned in the game, and the universal Glu currency that is incredibly scarce in the game. This brings us to Death Dome’s most frustrating flaw: its “freemium” model. There’s also an RPG component, allowing players to build their level through experience as well as purchase new weapons, armor, shields, and perks. At first, this seems like a simple affair, but as the game progresses, some of the enemies get maddeningly good at disguising their attacks. It’s pretty basic stuff, and most of the game comes down to watching and reading your opponent’s animations. Well timed dodges and blocks offer further opportunities to attack, and help to charge up “Flux Mode,” which allows you to wallop your foe with impunity for a few seconds. You square off against a series of one-on-one fights (usually three or four in a stage), carefully dodging or blocking enemy attacks and then swiping furiously once you get an opening. Griptonite has not strayed far from Infinity Blade’s gameplay. Of course, the stages are just small sets with no interactivity, so this might not be technically impressive, but the artistic flourishes are commendable. The graphics sport some impressive details that help to sell the wacky cast of mutants and misfits, and the animations are genuinely top-notch. The world is colorful in its own way, and the enemies are varied, fun, and interesting, ranging from zombies, to robots, to 200-foot giants. Despite the dark themes, this is a lighthearted game, with wacky weapons like a honey badger on a stick or a reanimated, severed arm and it brings back some fuzzy memories of the late ‘90s ultraviolent video games like Mortal Kombat and Time Killers. The opening cutscene, rendered in a comic-book style that evokes Borderlands, sets the stage for you, a lone female freedom fighter who makes it her goal to take down the giant “Behemoths” in the hopes of lifting the quarantine imprisoning her and other survivors. While the basic gameplay and structure is pretty similar to Glu’s previous efforts, Death Dome brings with it some much needed personality, as well as a lot of polish. Death Dome represents the publisher’s third attempt at the emerging genre, this time helmed by the capable and experienced Griptonite Games. Glu Mobile has been keenly interested in capitalizing on this with two Blood & Glory titles that follow Infinity Blade’s template closely. Designed as a showcase for the mobile version of the Unreal Engine, its unique touchscreen gameplay and incredible visuals made it a flagship title for Apple. Infinity Blade and its sequels are among the most envied iPhone exclusives.
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